AxCloudMat2_v
=============
  Textures:
    - GoodWeatherCloudFar
        Offset: 0.4986000061035156, 0
        Scale: 0.6000000238418579, 0.6000000238418579
    - BeyondTitleUniverse128rgb565
        Scale: 3, 3

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 222, 248, 255, 255
    - 0, 110, 180, 255

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 4, 225, 245, 0
    - 236, 248, 255, 255

  Steps:
    1: RGB = (lerp from (4, 225, 245) to (222, 248, 255) using (tex #1 RGB))
         A = (tex #1 A)
    2: RGB = (lerp from (0, 110, 180) to (236, 248, 255) using (tex #2 RGB))
         A = (prev. A)
    3: RGB = (lerp from (prev. RGB) to (255, 255, 255) using (prev. A))
         A = (prev. A)



AxCloudMat_v
============
  Textures:
    - GoodWeatherCloud
        Offset: 0.08309999108314514, 0.2800000011920929
        Scale: 0.5, 0.6000000238418579
    - GoodWeatherCloudFar
        Offset: 0.4986000061035156, 0
        Scale: 0.6000000238418579, 0.6000000238418579

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 191, 192, 203, 255
    - 0, 110, 180, 255

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 228, 248, 255, -90
    - 207, 248, 255, 255

  Steps:
    1: RGB = (lerp from (191, 192, 203) to (228, 248, 255) using (tex #1 RGB))
         A = (tex #1 A), then add -90, multiply by 4
    2: RGB = (lerp from (0, 110, 180) to (207, 248, 255) using (tex #2 RGB))
         A = (prev. A)
    3: RGB = (lerp from (prev. RGB) to (255, 255, 255) using (prev. A))
         A = (vertex A)



BxCloudMat_v
============
  Textures:
    - GoodWeatherCloud
        Offset: -0.08309999108314514, 0

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 180, 201, 210, 124

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 236, 244, 255, 255

  Steps:
    1: RGB = (lerp from (180, 201, 210) to (236, 244, 255) using (tex #1 RGB))
         A = ((tex #1 A) * (vertex A)), then add 124, subtract 127, multiply by 2



CxCloudMat_v
============
  Textures:
    - GoodWeatherCloudLine

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 183, 209, 255, 255

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 216, 224, 244, 255

  Steps:
    1: RGB = (lerp from (183, 209, 255) to (216, 224, 244) using (tex #1 RGB))
         A = ((tex #1 A) * (vertex A))



DxCloudMat_v
============
  Textures:
    - GoodWeatherCloudLineBig
        Offset: 0.16619998216629028, 0
        Scale: 2, 1

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 198, 217, 234, 255

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 228, 236, 255, 255

  Steps:
    1: RGB = (lerp from (228, 236, 255) to (198, 217, 234) using (tex #1 RGB))
         A = ((tex #1 A) * (vertex A)), multiply by 2



SunMat_v
========
  Textures:

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 165, 165, 165, 255

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Steps:
    1: RGB = ((165, 165, 165) * (vertex RGB))
         A = (vertex A)
